for garcía picasso's "baby boys," i developed the core concept and served as director, editor, and vfx artist. the creative departure point was a simple but specific question: what does it look like to exist inside the machine? working from a y2k and vintage aesthetic framework, i pushed the concept toward something more abstract; using overexposed light, halos, and glitch as the primary visual tools rather than surface-level nostalgia references. in post, the vfx were built to feel like a natural extension of that logic; data, projection, and digital artifacts treated not as decoration but as texture and environment. the result is a visual world that sits between the physical and the digital, clean and precise in its execution while remaining conceptually open.